Review of Jon Stone, Dual Wield: The Interplay of Poetry and Video Games (2022), Berlin: De Gruyter

Authors

  • Agata Waszkiewicz The John Paul II Catholic University of Lublin

DOI:

https://doi.org/10.58519/yd641e67

Keywords:

video games, ludokinetic poetry, poetry

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References

Aarseth, Espen. “Game or Supernovel? Playing and Reading Massive Game Novels.” European Review 31, no. S1 (2023): S66–76.

Castiglione, Davide. Difficulty in Poetry: A Stylistic Model. Springer, 2018.

Dowsett, Andre, and Mervyn Jackson. “The Effect of Violence and Competition within Video Games on Aggression.” Computers in Human Behavior 99 (2019): 22–27.

Ensslin, Astrid. Literary Gaming. mit Press, 2013.

Kubiński, Piotr. “Micropoetics and Video Games, or a Minimalistic Encomium to Short-Sightedness,” Forum Poetyiki, 2017, 62-70.

Magnuson, Jordan. Game Poems: Videogame Design as Lyric Practice. Amherst College Press, 2023.

Majkowski, Tomasz. Języki Gropowieści: Studia o Różnojęzyczności Gier Cyfrowych, Wydawnictwo Uniwersytetu Jagiellońskiego, 2019.

Mukherjee, Souvik. “Videogames as ‘Minor Literature’: Reading Videogame Stories through Paratexts.” Gramma: Journal of Theory and Criticism 23 (2016): 60–75.

Stone, Jon. Dual Wield: The Interplay of Poetry and Video Games. Vol. 3. Walter de Gruyter GmbH & Co KG, 2022.

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Published

2026-05-06

Issue

Section

Reviews

How to Cite

Waszkiewicz, Agata. 2026. “Review of Jon Stone, Dual Wield: The Interplay of Poetry and Video Games (2022), Berlin: De Gruyter”. Aesthetic Investigations 8 (1): 34-38. https://doi.org/10.58519/yd641e67.